Tactical Voice Network

Comms that follow the operation.

BridgeLink routes every voice through your unit, role, and command authority - so a forty-person fleet sounds like one crew, not one noisy channel.

Windows 10 / 11 · Free during public test · ~24 MB

Command Spine Report Command Live
Report ↑
AVAdmiral ValeFleet Commander
VK You · CaptainVesper KadeTransmitting · Command net
Command ↓
SVSable VossExecutive Officer
CBCass BowenTurret Commander
DODr. OrinChief Engineer
WOWren OkaforHangar Officer
VLocalImmediate group
BReportUpward route
NCommandDownward route
BroadcastAll-hands

The model

Built for structure, not more channels.

Its value isn't more rooms to manage - it's communication that follows the operation itself.

Role-aware voice

Four nets, mapped to your seat.

Your position decides which nets you can speak on and who hears you. No manual channel-hopping mid-fight.

Localimmediate group
Reportupward route
Commanddownward route
Broadcastall-hands
The command spine

See your actual voice relationships.

One figure shows who you report to, who you command, and who is speaking right now - without browsing an org chart.

Fleet Command You · Captain TurretsEngineering
Composable operations

Crews attach into fleets, intact.

A ship or squad runs on its own, then opens a commander-to-commander uplink to a larger operation - internal comms stay private.

Lightweight by design

Runs on a sliver of your machine.

BridgeLink is built on a native, mesh-P2P architecture - not a bundled browser. The whole client idles around 5 MB of RAM, so it leaves your headroom for the game, not the chat app.

BridgeLink ~5 MB
Typical chat client >500 MB

Idle memory footprint · representative figures

100×lighter on memory at idle
Nativeno bundled browser engine
Mesh P2Pdirect voice, less overhead

The flow

Briefing sets it up. Operations runs it live.

BridgeLink separates setup from the fight, so the chaos starts organized.

01

Create or join

Spin up an operation - ship, fleet, squadron, ground team - or drop in with a party code.

02

Brief & assign

Stage everyone in the Briefing Room. Assign units, role slots, and command before anyone keys up.

03

Operate live

Open Operations. Voice routing follows the structure automatically - Local, Report, Command, Broadcast.

Live readability

One tactical view, everything you need to hear.

Your station, the voice nets you can key, who's on air, and the live command tree - in a single operations screen.

Tactical Strike Group · Operations FLT-654 Normal
B Your station

Captain

Vesper Kade · Idris-01
On Air
Local Idris-01 / Command Hold to talk
Report Admiral Vale Hold to talk
Command Unit Leaders / Idris-01 Transmitting
Broadcast All stations Hold to talk
On Air 3 | · Vesper Kade[Command] · Cass Bowen[Turrets] · Mira Tann[Cargo Bay]
I0Idris-01Ship6/24
VKVesper KadeCaptain · CommandLead
SVSable VossExecutive Officer · CommandLead
CBCass BowenTurret Commander · Turrets
MTMira TannLoadmaster · Cargo Bay
OHDr. Orin HalseyChief Engineer · Engineering
WOWren OkaforHangar Officer · Hangar
UEHUEE Event HorizonShip4/7
P0Perseus-01Ship3/11
Command Spine · Idris-01 Report Fleet Net Live
Command Staff
AVAdmiral ValeFleet Commander
VK Your station · CaptainVesper KadeBridge · Idris-01
Command Down · 5
SVSable VossExecutive Officer
CBCass BowenTurret Commander
MTMira TannLoadmaster
OHDr. Orin HalseyChief Engineer
WOWren OkaforHangar Officer

Voice nets show their live route and hold-to-talk state; the command tree resolves Report-up and Command-down audiences for your exact seat. Operation tools - lock session, alert state, attach to a larger operation - sit one panel over.

Permissions

Every member follows the station - until you say otherwise.

Each action has a station default. Per member you leave it on AUTO, force it ON, or force it OFF. No role spreadsheet to maintain.

SV Sable VossExecutive Officer · Idris-01
Unit staff AUTO follows the station Done
Voice
Use of elevated voice nets (command, fleet broadcast, emergency).
Use Command net

Transmit on the unit or department command net. (station: on)

AutoOnOff
Use Fleet broadcast

Transmit on the operation-level broadcast channel to everyone. (station: off)

AutoOnOff
Use Emergency broadcast

Transmit a priority emergency broadcast that overrides other voice routing. (station: off)

AutoOnOff
Alert
Setting and acknowledging unit and fleet alert states.
Set unit alert state

Change the alert state (green/yellow/red) for a specific unit or ship. (station: on)

AutoOnOff
Set fleet alert state

Change the alert state for the whole operation. (station: off)

AutoOnOff
Acknowledge emergency

Acknowledge an emergency broadcast or alert escalation. (station: off)

AutoOnOff
Structure
Creating and editing the operation hierarchy and assignments.
Assign roles

Assign members to role slots within scope. (station: off)

AutoOnOff
Add, edit and remove units

Add, edit, remove, or rename units in the operation. (station: off)

AutoOnOff
Promote lead

Promote a member to a lead role within scope. (station: off)

AutoOnOff
Moderation
Muting, kicking, and member admin actions.
Mute members

Server-mute another member within scope. (station: off)

AutoOnOff
Kick members

Remove a member from the session. (station: off)

AutoOnOff
Lock session

Lock the session so no new members can connect. (station: off)

AutoOnOff
Manage session access

Change who may connect - guests versus authenticated members only. (station: off)

AutoOnOff
Ban / unban members

Permanently remove a member and block them from rejoining. (station: off)

AutoOnOff
Session
Attaching, detaching, and inviting nested sessions.
Attach session to parent

Attach the current session as a child of a larger operation. (station: off)

AutoOnOff
Detach own session

Detach this session from its parent and resume independently. (station: off)

AutoOnOff
Invite child session

Invite another session to attach as a child unit. (station: off)

AutoOnOff
Force-detach child session

Forcibly remove a child session from this operation. (station: off)

AutoOnOff
no overrides Reset to station Done

Three states, that's it

Station defaults, with per-member overrides.

Every permission inherits the station’s default. Override a single member without touching anyone else - and reset back to the station in one click.

AutoFollow the station default for this action.
OnAlways grant, regardless of the station.
OffAlways deny, regardless of the station.

Operation types

One shape for every kind of crew.

JSON-driven presets get you a working hierarchy in seconds - then edit, save, and reuse your own.

Single Ship

One ship, full crew.

Captain, departments, and crew hierarchy operating independently.

Fleet Strike Group

Many ships, one command.

Multiple vessels and unit leaders under a fleet commander.

Ground Team

Boots on the ground.

Infantry, vehicles, medics, and squad leadership in fireteams.

Fighter Squadron

Wings and air patrol.

Squadron leader with pilots, wings, and combat air patrol groups.

Mixed Operation

Combined arms.

Fleet, air, ground, support, and rescue together for complex missions.

Custom

Define your own.

Start blank and build the exact unit and command structure you need.

Public test · Free

Bring your fleet online.

Windows 10 / 11 · v0.1.4 public test · ~13 MB