Tactical Voice Network
BridgeLink routes every voice through your unit, role, and command authority - so a forty-person fleet sounds like one crew, not one noisy channel.
Windows 10 / 11 · Free during public test · ~24 MB
The model
Its value isn't more rooms to manage - it's communication that follows the operation itself.
Your position decides which nets you can speak on and who hears you. No manual channel-hopping mid-fight.
One figure shows who you report to, who you command, and who is speaking right now - without browsing an org chart.
A ship or squad runs on its own, then opens a commander-to-commander uplink to a larger operation - internal comms stay private.
Lightweight by design
BridgeLink is built on a native, mesh-P2P architecture - not a bundled browser. The whole client idles around 5 MB of RAM, so it leaves your headroom for the game, not the chat app.
The flow
BridgeLink separates setup from the fight, so the chaos starts organized.
Spin up an operation - ship, fleet, squadron, ground team - or drop in with a party code.
Stage everyone in the Briefing Room. Assign units, role slots, and command before anyone keys up.
Open Operations. Voice routing follows the structure automatically - Local, Report, Command, Broadcast.
Live readability
Your station, the voice nets you can key, who's on air, and the live command tree - in a single operations screen.
Voice nets show their live route and hold-to-talk state; the command tree resolves Report-up and Command-down audiences for your exact seat. Operation tools - lock session, alert state, attach to a larger operation - sit one panel over.
Permissions
Each action has a station default. Per member you leave it on AUTO, force it ON, or force it OFF. No role spreadsheet to maintain.
Transmit on the unit or department command net. (station: on)
AutoOnOffTransmit on the operation-level broadcast channel to everyone. (station: off)
AutoOnOffTransmit a priority emergency broadcast that overrides other voice routing. (station: off)
AutoOnOffChange the alert state (green/yellow/red) for a specific unit or ship. (station: on)
AutoOnOffChange the alert state for the whole operation. (station: off)
AutoOnOffAcknowledge an emergency broadcast or alert escalation. (station: off)
AutoOnOffAssign members to role slots within scope. (station: off)
AutoOnOffAdd, edit, remove, or rename units in the operation. (station: off)
AutoOnOffPromote a member to a lead role within scope. (station: off)
AutoOnOffServer-mute another member within scope. (station: off)
AutoOnOffRemove a member from the session. (station: off)
AutoOnOffLock the session so no new members can connect. (station: off)
AutoOnOffChange who may connect - guests versus authenticated members only. (station: off)
AutoOnOffPermanently remove a member and block them from rejoining. (station: off)
AutoOnOffAttach the current session as a child of a larger operation. (station: off)
AutoOnOffDetach this session from its parent and resume independently. (station: off)
AutoOnOffInvite another session to attach as a child unit. (station: off)
AutoOnOffForcibly remove a child session from this operation. (station: off)
AutoOnOffThree states, that's it
Every permission inherits the station’s default. Override a single member without touching anyone else - and reset back to the station in one click.
Operation types
JSON-driven presets get you a working hierarchy in seconds - then edit, save, and reuse your own.
Captain, departments, and crew hierarchy operating independently.
Multiple vessels and unit leaders under a fleet commander.
Infantry, vehicles, medics, and squad leadership in fireteams.
Squadron leader with pilots, wings, and combat air patrol groups.
Fleet, air, ground, support, and rescue together for complex missions.
Start blank and build the exact unit and command structure you need.
Public test · Free
Windows 10 / 11 · v0.1.4 public test · ~13 MB